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My Rebooted Rp!

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Summary Iofane/Rekrath- The story of how people came to the lands of Iofane and Rekrath have long been forgotten. Though many nations have their own stories of it all, though all the men came from the south. In the first nearly one thousand years of recorded history in the men's books, the nation of Striotan ruled. It was led by the Atres Dynasty. During the early years the empire flourished, but by the turn of the millenia the empire was crumbling. The empire split in two to more easily manage it. To the east of the mountains, the Eastern Empire flourished do to the fertile ground. To the west of the mountains, the Western Empire was being invaded by demons. The Western Empire had the best fighters, but they could barely afford them. The Western Empire fell in less than five decades after the invasion. The East made a series of fortifications along the Great Pass and Minor Pass to blockout the demons. The Eastern Empire became isolated from the west, but it soon also collapsed into chaos. Many of the distinct people rebelled and declared themselves their own sovereign states. These nations fell themselves into ruin and have been forgotten.
CCDHkkM.png
(Everything north of that dark red line is the starting map).
Key- Dark grey: mountains. Light grey: roads. Light Red: volcanoes/planned lava rivers when volcanoes erupt. Purple: unaligned cities/bandit land. Blue: lakes/ocean/rivers.

Continents-
Northern Continent- Iofane , Archipelago- Rekrath.
Middle Continents- (Middle/Northernmost one) 1. Ekitune (Southeastern one) 2. Aifor (Southwestern one) 3. Glihon , Archipelago- Daenatai.
Southern Continent- 1. Iorcur. Archipelago- Arturi.

So this is my redone RP. Here's how to apply:

Nation Name- (Reasonable, no real nation names or group names, but it can be based on a nation or group.)
Capital- (Name and indicate on the map.)
Nation Description- (Can be less than a paragraph but a paragraph is appreciated.)
Nation History- (Can be based on/off another already existing nation in the RP.)
Nation Language- (Can make up one or use an existing one. If you split off from another nation from the last few centuries, keep it similar.)
Nation Religion- (Make some shit up I guess.)
Type of Buildings- (Give a description, what you already have, and an image of at least one of those.)
What Your People Are- (Humans, Dragons, Demons, etc etc.)
Nation Leader- (Title and name)
Troops- (What your soldiers look like, how good they are, names of them, etc etc.)

Rules!

1. DM word is law, disobey it and you will be punished accordingly, whether it be your city being damaged or in extreme cases the total annihilation of your city and/or nation with the might of the DM Hamma.

2. Any power-gaming, meta-gaming, or god-mode shall not to be tolerated and will result in punishment. Punishment will be determined by the severity of the crime.

3. Alliances are allowed as long as it follows common sense like no alliances or such with rival states or natural enemies. 10-20 years for each nation to stop hating each other.

4. Please speak to a DM before making assumptions or we will have to veto your statement(s).

5. You need a casus belli for declaring war. Talk to a DM if you want to have an ambush attack or trigger an attack. There are plenty of events I can do for this

6. I'd say around 1 map update is 3 months.

7. You need to be on once a week! If you don't contact me before (if trip or sick) you will be exiled from the RP! If you don't contact me after, if you have like Internet problems, you will be exiled too!

(Thx to GamerAced for rules)

The RP is kinda a mix of Griss' and Craft's. But here's a more detailed version of the genres: dungeons and dragons + axis and allies = the RP.

We'll be hosting it on my RP wall Commodant_Blyat !
AntiFu (Antifurry) SS Gruppenfuhrer, at the ready!
Posted Jul 10, 17 · OP · Last edited Nov 26, 17
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.
Posted Jul 10, 17 · Last edited Jul 10, 17
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Shit.
AntiFu (Antifurry) SS Gruppenfuhrer, at the ready!
Posted Jul 10, 17 · OP · Last edited Jul 10, 17
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Can't you wait till grissum is done with his RP
Posted Jul 10, 17
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It's gonna start Thursday if I feel everyone can do it.
AntiFu (Antifurry) SS Gruppenfuhrer, at the ready!
Posted Jul 10, 17 · OP
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The map is so cancerous.

I DON’T LIKE LIONS BUT I DON’T GET A CHOICE ~Dimitri2k16
Posted Jul 10, 17
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How. If you want a close up of the starting map area, here it is. QTJd2ow.png
AntiFu (Antifurry) SS Gruppenfuhrer, at the ready!
Posted Jul 10, 17 · OP · Last edited Jul 10, 17
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Nation Name- (Reasonable, no real nation names or group names, but it can be based on a nation or group.) The Valcri
Capital- (Name and indicate on the map.) Valhalla, Top left island at the edge of the river
Nation Description- (Can be less than a paragraph but a paragraph is appreciated.) The Valcri. Almost like valkyries, but a but different. They are part demon. That's right. Demon angels. Fallen angels. They show propaganda of being demon-slayers, peace-bringers, saviors to humans. They're lying. Humans are too loyal to see what they really are. They plot to help the rest of the demons and purge the world of humans. And make a ... tal... po..... r o.....t th..... lehe..... l si.... p.... ek
Nation History- (Can be based on/off another already existing nation in the RP.) Some of the greatest human warriors who did mighty deeds to show their rightful place into the heavens. But, when they went on their first mission for Oden to help humanity against demons and corruption, the demons influenced them. Made them into beings of darkness. When He learned of this, he cast them down back to their mortal forms. Unfortunately for all that is holy, the demon influence still lingered within them. They became stronger than ever. So, they prepare. Prepare to rid this world of humans. And to lay siege to the heavens.
Nation Language- (Can make up one or use an existing one. If you split off from another nation from the last few centuries, keep it similar.) Ganlica
Nation Religion- (Make some shit up I guess.) Prays to Satin.
Type of Buildings- (Give a description, what you already have, and an image of at least one of those.) Hellish forts, with spikes that come straight out of them, have magical properties. http://fc07.deviantart.net/fs71/f/2013/165/b/c/black_fortress__updated__by_clecota-d68zomt.png
What Your People Are- (Humans, Dragons, Demons, etc etc.) Demon angels, fallen angels
Nation Leader- (Title and name) The Hell-bringer, Zaver: http://sf.co.ua/13/01/wallpaper-2590687.jpg
Troops- (What your soldiers look like, how good they are, names of them, etc etc.)
Valcri Grunt- The most basic Valcri, still tough but the weakest among their kind. https://poeticallypatheticposts.files.wordpress.com/2014/08/9620.jpg
Cratgur- Spies and assassins of the Valcri, armed with scythes and whips with searing red eyes that can temporaliy disarm. http://wallpoper.com/images/00/30/94/13/demon-angel_00309413.png
Flamesoother- The soldier-clearing unit of the Valcri. Made for destruction and to wipe out forces of enemies. http://fc00.deviantart.net/fs22/f/2007/321/e/c/Fire_Demon_by_maxetormer.jpg
Vansen- Beasts of fire and darkness that the Valcri found and tamed. Unimaginable strength and power, can completely burn humans, has a weakness to fire and explosions inside its body. http://4.bp.blogspot.com/_L-c5JixfV9w/TTFtu-JcUVI/AAAAAAAAAIM/7cPf3zBARxg/s1600/demon_sketch_by_perzo-d33aecg.jpg
The Knights of Hell- The original Valcri that were cast down to earth. Some of the most powerful in the army, have the strength of ten Vansens. Can regenerate parts of their shadow-like bodies over days, but can only do it at night or in dark places. http://4.bp.blogspot.com/_L-c5JixfV9w/TTFtu-JcUVI/AAAAAAAAAIM/7cPf3zBARxg/s1600/demon_sketch_by_perzo-d33aecg.jpg
"Only the Witch King of Angmar would offer chocolates and death together." -Karag the Wandering Terror
Posted Jul 10, 17
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Name- Tyranids

Capital- None, but the location of the crashed hive ship is set in the island in the top right.

Description- A race of hive-mind extragalactic zeno creatures that travel the galaxies with their biochemical hive fleet.

History- After being intercepted by a Imperium warfleet, the hive ship of the fleet crashed on this planet. Requiring biomatter to rebuild the hive ship and reproduce, the Tyranids must claim the entirety of the planet for the hive.

Language- Unknown

Religion- Unknown

Structures- Chitinous structures that grow out from the ground that can suit any needs, whether it be breeding grounds or fortifications.

Race- Zenos, Tyranids

Leader- None, Hivemind

Troops-

Tygron- The Trygon is a colossal serpentine creature whose iron-hard carapace is proof against all but the heaviest of weapons and whose giant talons can scythe through even the most formidable battle-tank.
https://www.google.com/search?q=tyranid+trygon&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjsidTKvIHVAhWE3oMKHbohA1oQ_AUICigB&biw=1920&bih=950#imgrc=enFfdHt56nK1DM

Carnifex Brood- Carnifexes are living engines of destruction; towering monsters of unyielding armoured chitin and knotted alien muscle. They are one of the toughest and deadliest of all a hive fleet’s warrior creatures, their thunderous charges are akin to a living battering ram able to crush enemies and smash through obstacles with ease.
https://www.google.com/search?q=carnifex+brood&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiOjo2RvYHVAhWD1IMKHXoaDp8Q_AUICigB&biw=1920&bih=950#imgrc=LRmW1kxHUDumsM

Haruspex- The Haruspex is a ferocious beast created to consume biomass at a sickening pace. It can devour an entire platoon of soldiers in a matter of moments, shovelling victim after victim into its jaws without pause.
https://www.google.com/search?q=haruspex&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjgl7GhvYHVAhUD64MKHWmyAGMQ_AUIBigB&biw=1920&bih=950#imgrc=D0bSQKfhbG8XiM

Maleceptor- The Maleceptor is a living vessel for the Hive Mind. Warp energy spears from its eyeless cranium to vaporise anything in its path, and those with minds strong enough to survive its keening psychic screams are laid low by its powerful talons.
https://www.google.com/search?q=haruspex&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjgl7GhvYHVAhUD64MKHWmyAGMQ_AUIBigB&biw=1920&bih=950#tbm=isch&q=maleceptor&imgrc=KRnLdbo1ef8gpM

Toxicrene- The Toxicrene looms over the scuttling broods it accompanies to battle, thrashing at those that venture too close with it’s tentacle-limbs. Yet it’s the toxic, choking clouds of spores that blast out from the Toxicrene’s dorsal chimneys that give the beast it’s fell reputation.

https://www.google.com/search?q=toxicrene&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjIicy9vYHVAhVJ9YMKHUcrCXIQ_AUICigB&biw=1920&bih=950#imgrc=wfwcGt47GLEabM
Mawloc- Mawlocs are huge worm-like creatures with massive razor-toothed maws that act as the entryway to their equally cavernous gullets.
https://www.google.com/search?q=mawloc&source=lnms&tbm=isch&sa=X&ved=0ahUKEwje59_DvYHVAhUE5oMKHdzaD2IQ_AUICigB&biw=1920&bih=950#imgrc=-bB6O2F0JffGCM

Tyranid Warriors- Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield they are found fighting in both close quarters and at long range, and form a vital link in the Tyranid swarm, acting as relays through which the Hive Tyrants issue their commands.

https://www.google.com/search?q=tyranid+warrior&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjsw-nLvYHVAhXqy4MKHSWJBSkQ_AUICigB&biw=1920&bih=950#imgrc=OSAKYaiHYTj7_M

Venomthropes- The Venomthrope's whip-like tentacles drip with a multitude of alien poisons. Indeed, so potent are these toxins that it is believed that a Venomthrope's very touch means certain death.
https://www.google.com/search?q=venomthropes&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiJterfvYHVAhWDyoMKHdExB7QQ_AUICigB&biw=1920&bih=950#imgrc=KU4hgGCbYN4JiM

Zoanthropes- Zoanthropes are powerful psykers, created solely to harness the psychic potential of the Hive Mind. By flexing the merest part of its mystical mind, a Zoanthrope can manifest this power in a variety of incredible, destructive ways.
https://www.google.com/search?q=zoanthropes&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjTx53nvYHVAhUMw4MKHUalBlUQ_AUICygC&biw=1920&bih=950#imgrc=7MPA-LUOM2arUM

Tervigon- The Tervigon is a massive, living incubator, beneath whose lumpen carapace dozens upon dozens of Termagants slumber in a state of near-life – and it can spawn its dormant broods at will.
https://www.google.com/search?q=tervigon&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj655TvvYHVAhVn_4MKHQkpAIUQ_AUICigB&biw=1920&bih=950#imgrc=rCtCL7t-qiL-WM

Ravener Brood- Raveners were designed for shock assault and swift pursuit. They have incredible senses which allow them to track their prey over massive distances and detect the slightest movement, and a taut musculature that grants them terrifying speed. Raveners slither towards the foe with bewildering swiftness as their thorax-mounted weapon-symbiotes spit death.
=https://www.google.com/search?q=ravener&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiKkPf2vYHVAhWp7oMKHdAaCDYQ_AUICigB&biw=1920&bih=950#imgrc=AYoDiBsl1DzMGM

Hormagaunt Brood- The Hormagaunt is a highly specialised Tyranid bioform. Each Hormagaunt has four razor-sharp claws specially developed for ripping and piercing flesh and armour, and powerful hind legs that allow the creature to dart into combat at an astounding speed.
https://www.google.com/search?q=hormagaunt&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj1sfj_vYHVAhVow4MKHWu-AJIQ_AUICygC&biw=1920&bih=950#imgrc=kQuUmtVVhylW7M

Gargoyle Brood- Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe; blocking out the sun, and spitting death from their fleshborers and caustic venom from their fanged mouths.
https://www.google.com/search?q=gargoyle+brood&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiik5WOvoHVAhVn4IMKHV0IC-8Q_AUICigB&biw=1920&bih=950#imgrc=vDYb8v7ytbbtgM

Red Terror- The Red Terror is an urban legend come to life; a terrifying creature covered in teeth and claws, from the tip of its tail, to the front of its fang-filled face. Imperial scholars have suggested that this creature was the first Tyranid Ravener, an experiment by the Hive Mind to create a fast-moving killing machine that could appear without warning and consume its prey whole.
https://www.google.com/search?q=red+terror&source=lnms&tbm=isch&sa=X&ved=0ahUKEwie84GYvoHVAhVp_IMKHUGlA3cQ_AUICigB&biw=1920&bih=950#tbm=isch&q=red+terror+tyranid&imgrc=H6oS6Nv7dzegjM

Hive Guard- Hive Guard are heavily armoured war-beasts bound to extremely powerful symbiotic bio-weapons. They are created to guard the Tyranid Hive Ships and capillary towers that stand sentinel over prey worlds, until such time as intruders come within range of their deadly weapons.
https://www.google.com/search?q=hive+guard&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi7hLehvoHVAhVl4YMKHfsPC4wQ_AUICygC&biw=1920&bih=950#imgrc=aWCFr-byKS8iEM

Lictor- Lictors rove ahead of the main Tyranid ground force, scouting the lay of the land and reporting back to the Hive Mind. Unusually for Tyranid organisms, their first instinct is not to feed, but rather to lurk in the shadows, out of sight and out of mind. They prey on stragglers and patrolling troops, using their feeder tendrils to crack open their skulls and absorb information directly from their brain. The Lictors pass on this information in the form of a pheromone trail, which they leave behind them to guide following Tyranids to the correct targets. To come face-to-face with a Lictor is an unlikely experience as, more often than not, they are already behind you.
https://www.google.com/search?q=lictor&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj58uKsvoHVAhWq34MKHbfZC9YQ_AUICigB&biw=1920&bih=950#imgrc=NMGWGbIguC-p1M

I DON’T LIKE LIONS BUT I DON’T GET A CHOICE ~Dimitri2k16
Posted Jul 11, 17 · Last edited Jul 11, 17
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I like both. The thing is, you aren't gonna have a lot of soldiers. Otherwise accepted. Also Kye , that's a fairly cold area. I think choosing one of the volcano areas would be better.
AntiFu (Antifurry) SS Gruppenfuhrer, at the ready!
Posted Jul 11, 17 · OP · Last edited Jul 11, 17
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